Circled Hoops guides
Last updated October 30, 2026
Circled Hoops counts one circled game for each of your eight starters, which makes it a different game from the fantasy basketball you may know. These guides explain how to play it well. The full rules are on How to play.
All guides
- Which game to circle. How to choose the one game that counts for each starter: projections, rest, opponents, teammates who sit, and when to decide.
- Back-to-backs and rest nights. Why the second night of an NBA back-to-back is a risky circle, how to spot one on the schedule, and when it is still the right call.
- Bench backups and injury subs. How a bench backup saves a slot when your starter is out, rests or never plays, and how injury subs work when no backup is named.
- Using injured reserve. Who can go on IR, why IR spots are free roster space, adding an injured free agent straight to IR, and what to do when he returns.
- Scoring explained. The default Circled Hoops scoring stat by stat, why missed shots cost a point, which players it favors, and the other presets leagues can pick.
- How to draft for Circled Hoops. Draft strategy when only one game per player counts: why games played matter less, what to value instead, and how snake and auction drafts work.
- Waivers and free agents. When dropped players clear, how rolling priority and FAAB bids work, and how to use the wire when streaming every night gets you nothing.
- Trading in Circled Hoops. How trades are proposed, reviewed and processed, what happens to a player traded mid-week, and what makes a fair trade when one game counts.
- Keeper and dynasty leagues. How dynasty leagues carry rosters between seasons, how the rookie draft and tradable picks work, and how to balance this season against the next.