How to draft for Circled Hoops
Last updated October 30, 2026
Most draft rankings assume every game counts. In Circled Hoops a starter gives you his single best-chosen game each week, which changes who is worth taking early.
What is different here
Because only the circled game counts, durability matters less than in a season-total league: a player who misses a game a week still gives you his circled one. What matters is how good his good nights are and how often they come.
What to value
- A high ceiling. A player who regularly has huge games is worth more than one who is steady but never spikes.
- Efficiency. With misses costing a point, efficient scorers hold their value. See Scoring explained.
- A secure role. Minutes are the base of every stat line. A starter in a settled rotation beats a talented player whose minutes swing night to night.
- Bench depth late. Late picks become your bench backups, so players whose teams play late in the week are useful there.
Positions and utility slots
You start 2 guards, 2 forwards, a center and 3 utility players, who can be any position. With three utility slots, you rarely need to reach for a position. Take the best player, and fill the center slot when a good one is left.
Snake, auction and the clock
New leagues use a live snake draft; commissioners can choose an auction instead, with $200 budgets by default (a game currency, never real money). Queue players ahead of time: if you miss a pick, autopick takes your queue first, then the best player available. The pick clock is 90 seconds by default and can run from 5 seconds to a full day for a slow draft. When it ends, every team gets a letter grade.
More guides
- Which game to circle
- Back-to-backs and rest nights
- Bench backups and injury subs
- Using injured reserve
- Scoring explained
- Waivers and free agents
- Trading in Circled Hoops
- Keeper and dynasty leagues
The full rules are on How to play, and every guide is listed on the guides page.